Sadira's story unfolds on a stage spanning two continents with intermittent mentions of a third (recently sequestered from the rest of the world).
Supernatural talents are unusual but not unheard of, particularly among those in power. Sadira and her immediate family have the gift of controlling all things water, although the talent takes a great deal of practice to refine.
Mechanical artifacts from the Lost Continent to the South frequently make their way into the hands of the main cast and their worst enemies. Their uses range from the most minor of luxuries - music boxes that record audio when powerful emotions are present - to machines strong enough to render its wearer all but invisible to strangers. The more powerful the device, the more dangerous it is to hold.
It is better, most say, to let the old machines rot as they haunt the families of those who crafted them.